Get Reel is a cozy fishing game that was made as part of my third year senior collaborative module. For this project I was both the project lead and tech lead, so most of my time was devoted to the technical side of the game rather than design. The mechanics I worked on include the UI, fishing rod, spear, net, shop, and inventory. I also lent a hand to my juniors when they needed help with their own mechanics and made sure to effectively communicate with the whole team to keep the project running smoothly.