"The path is paved in stone... Your own"
Petrifact is a short puzzle / platforming game based around the player being able to petrify their body in order to activate traps and open doors. This game was made in 5 days as part of the Jamsepticeye games jam and everything in the game was made by 4 people. The game is still being worked on as a hobby project!
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"Get Reel is a relaxing fish catching game for krilling time!"
Get Reel is a project that was made in 8 weeks as part of my third year senior collaborative module. For this project I acted as both the Team lead and Tech lead, most of my time being devoted to the technical side of the project. The mechanics I worked on include the UI, fishing rod, spear, net, shop and inventory. I also made sure to effectively communicate with the entire team to keep the project running smoothly.
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Shuffle is a project that was made in 8 weeks as part of my C++ module in University. The goal of the project was to produce a 3D local multiplayer roguelike game inspired by "Crawl". I worked with one other person on this project and integrated C++ with blueprint. The mechanics I worked on include the equip system, attacking / combo system and weapons systems. I also worked on some minor parts of the UI, levelling and win condition.
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Cat Wizards vs The Dwarves is a project i worked on as part of my junior collaborative games design module where i worked in a large team to simulate industry in my second year of university. As a junior on this project i had very little say in the design and direction of the game, I was assigned tasks via Jira and completed them whilst discussing said mechanics with my seniors in design. The main mechanics I worked on for this project was the orb weapon with its unique mechanics, and the UI including the save game and leaderboard.
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Metal Bard is a project made in my second year of university as part of the Indie Games Development module. The project was inspired by a game series that I am immensely fond of the "The Legend of Heroes" series. The main inspiration being the mix of both 2D and 3D elements. I also enjoy rhythm games and had the idea to use a rhythm mechanic in battle which isn't seen often in games. I made everything in this project barring some 3D models and 2D sprites.
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