Shuffle

Platform:

Windows PC

Engine:

Unreal Engine 5.2

Language:

C++ / Blueprint

Tools Used:

CommonUI Plugin

Duration:

8 Weeks

Team Size:

2

Role:

Technical Design

Overview

Shuffle is a project made as part of my C++ module in University. The goal of this project was to produce a 3D clone of the game "Crawl" a local multiplayer game with roguelike elements. This was both a fun and engaging premise that would provide a good amount of challenge and push my knowledge of C++. For this project I decided to work in a team as creating a more full experience was out of the scope for this module. My team consisted of one other person and we split up the tasks to showcase our individual skills as best as possible. The main mechanics i worked on were the equip, attacking, and weapon systems. I also did some smaller tasks such as the main menu, experience points / level HUD, roll and game mode win condition systems.