Hi!
My name is Samuel Elliot Johnson, I am a passionate Technical Designer based in the UK who loves to play and break down games to figure out how they work.
My name is Samuel Elliot Johnson, I am a passionate Technical Designer based in the UK who loves to play and break down games to figure out how they work.
I started to pursue a career in developing video games in 2018, I went to college to learn games design and programming, and then continued that journey in University. During this time I developed a passion for Unreal Engine and Unity as well as Technical Design. The most enjoyable part of Technical Design and Programming is problem solving, breaking down mechanics and rebuilding them is a creative outlet for me and a way to express myself.
Now I am a Gameplay Design and Production student at Staffordshire University (soon to be graduate) focusing on Technical Design, based in Stoke-on-Trent, UK.
When I am not working on projects for University you might find me working on a passion project, games jam, or exercising. I also love playing a large variety of games,
"The Legend of Heroes" series being my current favourite.
"Get Reel is a relaxing fish catching game for krilling time!"
This project was made in 8 weeks as part of my third year senior collaborative module.
For this project i acted as the project lead and since the tech team was relatively small with
around 5 people I also acted as tech lead which is where most of my work went to.
Contents:
Unreal Engine 5
Collaborative
Technical Design / Programming
Languages: | Engines: | Tools: |
---|---|---|
C++ | Unreal | Git / Github |
C# | Unity | |
HTML5 |